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3D Dungeon

Dev. Time:     February 2017

Position:         Art, Game Design

Team size:     3

 

My tasks:

  • Game Design

  • World Design

  • Coloration

 

Description:

The task was a mix of a dungeon and an arena made of polystyrene. We built a Rubik's Cube spaceship, that was fallen down in the desert. The particular about it, is that it has its own gravity, made with magnetic color and secret chambers, where a treasure is hidden. 

Every player is a treasure hunter and wants to get the treasure. All of them get demension tape and are allowed to move 8cm, also on the cube. They also can fight the opponent, if this one is standing besides them. They have to investigate three secret chambers to find the treasure, the first person who escapes the map with the treasure, wins!

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