Dorymember

Semestergamejam - TU Munich

Dev. Time:     30.11 – 02.12.18

Position:         Game Design, Art

Team size:     5

Engine:           Unity (3D Maze Game)

 

My tasks:

  • Game Design

  • Environmental Assets

  • Level Design

 

Description:

 

In Dorymember the player takes role of a fish, who get lost in a cave and forget every 50 seconds where he is. Each time after 50 seconds the players spawns in another corner of the maze and have to fellow certain attributes of the cave to find his way out of it.

lara-paul-menu.jpg

Walkthrough

map overview

LabyrintOverview1.png